The first in a series of articles exploring the different klans. Most of the information on the Ork Klanz is already in Codex: Orks. However by studying these articles, we can come up with rules for the klanz for use in your games of Warhammer 40000. (these are to use with the 5th ed. Codex: Orks.)
Bad Moonz
The Bad Moonz teef grow faster than any other ork, which comes in very handy as the orks use teef as currency. The Bad Moonz are the closest thing to a merchant class the orks have. They often wear the best armour, and have the best weaponry. They perfer to wear Yellow and black as their chosen clan colours. Bad Moonz often have a scowling moon as their iconagraphy.
Using a Bad Moonz army.
May include a unit of Burnas, Meganobs, or Tankbustas as a troop choice. (Note: Only one may count as a troops choice, not one of each!)
In addition, a unit of Flash Gitz maybe included as a troop choice.
Bad Moonz may not take grot squads.
Blood Axes
Blood Axes are sneaky gits. They perfer to wear camoflage, as they see getting shot up before they reach their prey as a wasted oppurtunity. They are also, the only orks who openly trade with the Imperium, and have been known to fight alongside mankind as mercanaries.
Generally, they are not trusted by other orks.
Using a Blood Axe Klan.
May take up to 2 Kommando units as troops. In addition any ork boy nobs may have camo paint for +4 points per boy. Camo Paint confers a +1 to their cover save, and even grants a cover save in the open without having to go to ground. (I,E; a unit of boys with camo paint would receive a 6+ cover save in the open, and a 5+ if they went to ground.)
Also, Blood axes may include up to one troop choice from Codex: Imperial Guard.
Blood Axes may not take Deff Dreds, Killa Kans or Battlewagons. (As these are far too noisy, and don't make good to sneak up on the enemy.)
Saturday, October 18, 2008
Sunday, October 12, 2008
New Army Lists
So, after my humiliating defeat at the hands of the Imperial Guard last week, we are on for a re-match. (1000pts) I came up with the following lists. I don’t know what army he is going to be taking.
List 1 – choppy list
Warboss – 115
Power Klaw, eavy armor, cybork body, attack squig.
10 Nobs – 330
Painboy, eavy armor, waaagh banner, trukk
20 boys – 155
Nob, Power Klaw
20 boys – 155
Nob, Power Klaw
20 boys – 155
Nob, Power Klaw
6 Burna boys – 90
List 2 – Shooty List
Big Mek – 95
Shokk attack gun
Big Mek – 85
Burna, Kustom Force field
10 burna boys – 150
10 Lootas – 150
20 Gretchin – 80
2 runtherds
30 Boys – 195
Shootas, 3 big shootas
20 boys – 150
Shootas, 2 rokkit launchas
10 boys – 95
Shootas, trukk
The idea for the shooty list is to put the burnas in the trukk after the first turn, and move forward shooting, and then jump out and hit them with like 20 power weapon attacks. Use, gretchin to shield the boys in combination with the kustom force field, shield the shokk attack gun. Just shoot, and move forward to get into combat.
List 1 – choppy list
Warboss – 115
Power Klaw, eavy armor, cybork body, attack squig.
10 Nobs – 330
Painboy, eavy armor, waaagh banner, trukk
20 boys – 155
Nob, Power Klaw
20 boys – 155
Nob, Power Klaw
20 boys – 155
Nob, Power Klaw
6 Burna boys – 90
List 2 – Shooty List
Big Mek – 95
Shokk attack gun
Big Mek – 85
Burna, Kustom Force field
10 burna boys – 150
10 Lootas – 150
20 Gretchin – 80
2 runtherds
30 Boys – 195
Shootas, 3 big shootas
20 boys – 150
Shootas, 2 rokkit launchas
10 boys – 95
Shootas, trukk
The idea for the shooty list is to put the burnas in the trukk after the first turn, and move forward shooting, and then jump out and hit them with like 20 power weapon attacks. Use, gretchin to shield the boys in combination with the kustom force field, shield the shokk attack gun. Just shoot, and move forward to get into combat.
Battle Report 10-8-08
So, I played against Imperial Guard last week, and thoroughly got stomped. (Leave it to Loozbadd.) First turn went to the Imperial Gun line. Here is his army list. (Thanks for emailing it Chris!)
HQ
Inquisitor lord w/Terminator Armor, Auspex, Incinerator, and Emperors tarot
Warrior w/Flamer x3
Acolyte w/Combi-Flamer x3,
Mystic
Land Raider
Junior Officer w/Honorific Imperialis
Mortar Team
Vox casterGuardsman
Mortar Support Squad w/3 Mortar Teams
Troops
Platoon 1
Squad 1 Light Infantry, Autocannon, Grenade Launcher, Vox
Squad 2 Light Infantry, Autocannon, Grenade Launcher, Vox
Platoon 2
Squad 1 Light Infantry, Mortar, Plasma Gun, Vox
Squad 2 Light Infantry, Mortar, Plasma Gun, Vox
Fast Attack
Hellhound
Heavy Support
Leman Russ Battle Tank w/Hull Heavy Bolter and Heavy Bolter Sponsons
Leman Russ Battle Tank w/Hull Heavy Bolter and Heavy Bolter Sponsons
Leman Russ Demolisher w/Hull Heavy Bolter and Plasmacannon Sponsons
After 2 turns of surviving Imperial shooting, I had just under half of my army left.
My opponent did say his army theme was to see how many template weapons he could put in the army. Which is viable, but, I feel it was a bit lame. I would say it was lame if I played it and had won.
We played the Annihilation mission, I killed one unit with Snikrot, and his Kommandos, but my opponent wiped out all but 12 models in my army. It was over by the third turn.
I deployed incorrectly, I moved bad, the whole game I played wrong. My mind was not really on the game. I am not sure why.
HQ
Inquisitor lord w/Terminator Armor, Auspex, Incinerator, and Emperors tarot
Warrior w/Flamer x3
Acolyte w/Combi-Flamer x3,
Mystic
Land Raider
Junior Officer w/Honorific Imperialis
Mortar Team
Vox casterGuardsman
Mortar Support Squad w/3 Mortar Teams
Troops
Platoon 1
Squad 1 Light Infantry, Autocannon, Grenade Launcher, Vox
Squad 2 Light Infantry, Autocannon, Grenade Launcher, Vox
Platoon 2
Squad 1 Light Infantry, Mortar, Plasma Gun, Vox
Squad 2 Light Infantry, Mortar, Plasma Gun, Vox
Fast Attack
Hellhound
Heavy Support
Leman Russ Battle Tank w/Hull Heavy Bolter and Heavy Bolter Sponsons
Leman Russ Battle Tank w/Hull Heavy Bolter and Heavy Bolter Sponsons
Leman Russ Demolisher w/Hull Heavy Bolter and Plasmacannon Sponsons
After 2 turns of surviving Imperial shooting, I had just under half of my army left.
My opponent did say his army theme was to see how many template weapons he could put in the army. Which is viable, but, I feel it was a bit lame. I would say it was lame if I played it and had won.
We played the Annihilation mission, I killed one unit with Snikrot, and his Kommandos, but my opponent wiped out all but 12 models in my army. It was over by the third turn.
I deployed incorrectly, I moved bad, the whole game I played wrong. My mind was not really on the game. I am not sure why.
Thursday, October 9, 2008
Trukk
New Warboss
Warboss lives up to his name
I played in the 'Ard boyz tournament not that long ago, and came in last. The organizer of the event and host of the venue came up with a great name for my Warboss because of it. (Thanks Angelos.) I need to either come up w/ a new warboss, or better army list, or something, because I was doing pretty well with my orks until then. After that, every game I have played, I have lost. (Not that I mind losing, but an occasional win would be nice.) Although, I would probably lose a battle too, if my nose ring was not gold...that is something I need to fix. (Among other things.) I had to paint him quickly for the tournament.
So here he is....Warboss Loozbadd

So here he is....Warboss Loozbadd

Saturday, October 4, 2008
Black Reach
Sorry for the lack of updates, I picked up 5 copies of Black Reach, and have been busy putting those together.
I recently finished building....
9 Deff Koptas (Primed as well!)
15 Kommandos (using bitz, and Black Reach boyz, I converted them.)
I will soon be posting pics of all my painted goodness...
I recently finished building....
9 Deff Koptas (Primed as well!)
15 Kommandos (using bitz, and Black Reach boyz, I converted them.)
I will soon be posting pics of all my painted goodness...
Subscribe to:
Posts (Atom)





